Stacked Tests

October 30th, 2012

The idea of ‘stacking tests’ is to make it quick to resolve multiple tests with a single roll of the dice. Each Attribute is overlaid on top of each other, and depending on the values of these Attributes, it’s possible to pass all, fail all, and in some instances pass some of the tests and fail others (giving a compound result). Not only can complimentary skills within an Attribute be stacked, but also skills from Mentality and Action can be stacked, effectively binding the psychology rules into the combat loop. Only a single roll is required to resolve both tests.

For example: A fighter has M:8 and A:6. He’s a little bit on the aggressive side. When making a skilled attack, both Attributes are taken into account. On a roll of;

  • 1-6 – passes both tests – makes a skilled attack
  • 7-8 – fails their Action test, but passes their Mentality test. Aggression takes over and the fighter resorts to an unskilled ‘auto-hit’, leaving themselves vulnerable to a skilled counter such as deflect (parry).
  • 9-10 – fails both tests – does not attack, and will cover up if attacked, or flee if charged.

In the above example a roll of 7-8 results in one test being passed and the other failed. This changes the type of attack the fighter intended, from a skilled attack to an auto-hit, due to their Mentality getting the better of them. This gives a little bit of character to the fighter. The Attribute value can be reversed and produce a different type of fighter.

Example: A fighter has M:6 and A:8. He’s a bit more cautious than the fighter from the previous example, perhaps a little bit under confident, but he’s also better trained. On the roll off;

  • 1-6 – passes both tests – makes a skilled attack.
  • 7-8 – passes their Action test, but fails their Mentality test. This means it’s half-hearted, and has no follow through. He makes the skilled attack, forces the enemy to make an Action Test, but does not follow-up if that enemy fails that test. If the enemy does fail their Action Test, then this cautious fighter gains a bonus to Mentality.
  • 9-10 – fails both tests – does not attack, and will cover-up if attacked, or flee if charged.

In the above example a roll of 7-8 results in the cautious fighter bottling it at the last-minute, they get the reaction they want from the skilled attack, but they pull back unsure if they’re being suckered. Their aggression is not enough to overcome their fears. This is like someone testing the water, and observing their opponent. After enough 7-8 results, where the enemy failed their test, the Mentality may build to the point where they are confident enough to use all their skills.

This needs a bit of work to sort out the various details, it’s a bit RPG at the moment, and has to be properly converted to the Tactical Sphere with the options (the Mentality gain in the second example is not going to work in a massed battle), but I hope it illustrates the idea behind ‘stacked tests’.

Categories: Concepts, Rules |

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